10 Common Reversi Mistakes (And How to Stop Making Them)

Discover the most common Reversi (Othello) mistakes that beginners and intermediate players make — from chasing early disc flips to playing X-squares. Learn what to do instead.

The most damaging Reversi mistake is maximising disc flips in the early and midgame — more discs now usually means worse position later. Alongside that, playing X-squares (diagonal to corners), ignoring mobility, and making C-square mistakes are the errors that separate losing players from winning ones. Here are the 10 most common mistakes and exactly what to do instead. For a comprehensive strategy framework, see the strategy guide.

Mistake 1: Chasing Disc Flips in the Opening and Midgame

The mistake: Playing whichever move flips the most of your opponent’s discs.

Why it’s wrong: The number of your discs mid-game has almost no correlation with winning. In fact, having many discs often means you’ve given your opponent stable positions and better structure. The player with fewer discs in the midgame frequently wins the endgame in a massive swing.

What to do instead: Focus on position — specifically, corner access, mobility, and edge stability — rather than disc count. In general, prefer moves that give your opponent fewer choices on their next turn.

Mistake 2: Playing X-Squares

The mistake: Placing a disc on one of the four diagonal squares adjacent to corners — b2, g2, b7, or g7 (the “X-squares”). See board values for why these squares carry negative weights in every evaluation system.

Why it’s wrong: An X-square move typically gives your opponent immediate access to the adjacent corner. Corners are the most valuable squares on the board because they can never be flipped. Handing your opponent a corner for the price of an X-square disc is a catastrophic trade.

What to do instead: Avoid X-squares entirely unless:

  • You can immediately take the adjacent corner after your opponent plays there
  • The X-square move wins you the adjacent corner on the very same move
  • The game state (deep endgame) leaves you no better option

Mistake 3: Playing C-Squares Too Early

The mistake: Playing on edge squares directly adjacent to an empty corner — a2, b1, h2, g1, a7, b8, h7, g8 (the “C-squares”) — when the adjacent corner is still empty.

Why it’s wrong: C-squares are dangerous because they can give your opponent an X-square access point, and X-squares lead to corners. The risk is one step more removed than X-squares but still significant in the opening and midgame.

What to do instead: Avoid C-squares when the adjacent corner is empty and there is a better alternative. C-squares become safer to play once the adjacent corner is already taken by either player.

Mistake 4: Ignoring Your Opponent’s Mobility

The mistake: Choosing moves without considering how many legal moves your opponent will have afterward.

Why it’s wrong: A player with no legal moves must pass — a terrible position. A player with few legal moves is forced into whatever options remain, often bad ones. Reducing your opponent’s mobility while keeping your own high is a core positional principle.

What to do instead: After identifying your best candidate moves, check how many moves your opponent will have after each one. Prefer moves that leave your opponent fewer options. If a move is otherwise equivalent, favour the one that reduces opponent mobility.

Mistake 5: Rushing to the Edges

The mistake: Prioritising edge squares in the opening and early midgame, believing that edge discs are stable and valuable.

Why it’s wrong: Edge discs near corners are dangerous (C-square problem). Edge discs in the middle of the board (c1, d1, e1, f1, etc.) are better, but taking them early often means your opponent can take corners that outweigh the edge advantage. Edges matter — but only once corners are secured or contested.

What to do instead: Let the edge situation develop naturally. Focus on interior mobility and corner access in the opening. Take safe interior positions that maintain flexibility, and engage with edge squares once the corner situation is clearer.

Mistake 6: Ignoring Parity

The mistake: Not thinking about who makes the last move in each region of the board. For a full explanation, see the parity guide.

Why it’s wrong: In Reversi endgame, parity — the question of who fills the last empty square in each closed region — determines who gets the last, often decisive flipping move. The player who fills the last square in a region typically gains a large final swing.

What to do instead: In the endgame (roughly the last 20 moves), count regions of empty squares and track which player will fill the final square in each region. This is the foundation of endgame strategy. Aim to fill the last square in large regions and avoid getting stuck filling last in small, awkward ones.

Mistake 7: Not Transitioning to Endgame Calculation

The mistake: Playing “by feel” or using midgame heuristics when the endgame phase has begun (roughly 20 empty squares remaining).

Why it’s wrong: From around 20 empty squares, a computer can solve positions perfectly — which means the endgame is mathematically resolvable. Strong players shift to exact calculation at this point, counting every possible sequence. Continuing to use intuitive midgame principles instead of calculation means leaving winning moves on the table.

What to do instead: When roughly 20 squares remain, start counting. List the empty regions, consider the move sequences available, and calculate outcomes 5–10 moves ahead with precision. Practice “endgame drills” to get faster at counting.

Mistake 8: Missing Wedge Opportunities

The mistake: Not recognising when to play a “wedge” — a move that splits a row of your opponent’s edge discs, destabilising what appeared to be a secure edge.

Why it’s wrong: An edge filled entirely with one player’s discs appears secure, but a wedge played at the right position can break it open, flipping a long run of discs. Missing wedge opportunities means leaving powerful attacking moves unused.

What to do instead: Whenever your opponent has a long sequence of discs along an edge, look for squares adjacent to both ends of the sequence where you can legally play. That’s often a wedge point. Practice recognising these patterns.

Mistake 9: Playing Too Fast

The mistake: Placing discs immediately without checking all legal options.

Why it’s wrong: Reversi positions often have a “best move” that isn’t obvious — it might flip only 2 discs while a more tempting move flips 6. Playing fast means acting on the first thing that looks good (usually: flipping lots of discs) rather than the actually optimal choice.

What to do instead: Develop a brief routine for each turn: (1) identify all legal moves, (2) eliminate obviously bad options (X-squares, C-squares near empty corners), (3) evaluate the remaining candidates for mobility and position, (4) choose and place. This takes 15–30 seconds and dramatically improves decision quality.

Mistake 10: Not Learning From Losses

The mistake: Playing another game immediately after a loss without reviewing what happened.

Why it’s wrong: Reversi patterns repeat. The same positional mistakes — X-squares, early edge grabs, parity errors — will recur unless you consciously identify and correct them. Playing game after game without review embeds bad habits.

What to do instead: After each significant loss, replay the game (if you have the record) or at minimum recall the key moments: “When did I lose the corner? What set that up? What could I have done differently?” Even 2 minutes of reflection per game accelerates improvement enormously. Use a computer program (such as WZebra or Saio) to analyse specific positions.

Quick Reference: What To Do Instead

Common MistakeDo This Instead
Flip maximum discsPrioritise position and mobility
Play X-squaresAvoid b2, g2, b7, g7 (unless taking corner)
Play C-squares earlyAvoid a2, b1, etc. near empty corners
Ignore opponent’s movesCount opponent’s legal moves after your move
Rush to edgesPlay interior moves, secure corners first
Ignore parityCount regions and plan who fills the last square
Use midgame heuristics in endgameSwitch to exact calculation at ~20 empty squares
Miss wedgesLook for plays that split opponent edge sequences
Play too fastCheck all options, eliminate bad moves first
Skip game reviewReflect on key decisions after every loss

Frequently Asked Questions

What is the biggest mistake in Reversi?

The biggest mistake beginners make in Reversi is trying to flip as many discs as possible on every turn. More discs mid-game means almost nothing — what matters is disc position, mobility (how many moves you have), and corner control. Flipping lots of discs in the opening usually gives your opponent better positions.

What squares should you avoid in Reversi?

Avoid X-squares (the diagonal squares adjacent to corners: b2, g2, b7, g7) unless taking them wins you the adjacent corner immediately. These squares frequently give your opponent control of the corner. Also avoid C-squares (the edge squares directly adjacent to corners: a2, b1, a7, b8, etc.) for the same reason.

Is grabbing edges early a good strategy in Reversi?

No. Rushing to the edges is a common beginner mistake. Edge squares near corners can be dangerous — they often give your opponent access to the corner. Edges in the middle of the board are more neutral but should not be prioritised over mobility and position. Edges matter most once corners are established.

What does it mean to 'lose mobility' in Reversi?

Losing mobility means ending up with few or no legal moves, while your opponent has many. When you have fewer choices, you’re forced into bad moves. Strong players deliberately reduce their opponent’s mobility (forcing them into bad squares) while keeping their own options open. Ignoring mobility is one of the most common intermediate mistakes.