Reversi Game Notation: How to Record and Read Reversi Moves

Learn the standard notation system for recording Reversi (Othello) moves. Understand move transcription, game records, reading competitive game sheets, and how notation aids study.

Standard Reversi notation uses a column letter (a–h) and row number (1–8) for each move — for example, d3 means column d, row 3. Black always moves first. A complete game is recorded as a sequence of coordinates in order: d3 c5 f4 e3... with passes written as PA. This simple system allows games to be replayed, shared, and studied.

The Board Coordinate System

The 8×8 Reversi board uses a coordinate system identical to the standard used in competitive Othello worldwide:

     a    b    c    d    e    f    g    h
   +----+----+----+----+----+----+----+----+
 1 |    |    |    |    |    |    |    |    |
   +----+----+----+----+----+----+----+----+
 2 |    |    |    |    |    |    |    |    |
   +----+----+----+----+----+----+----+----+
 3 |    |    |    |    |    |    |    |    |
   +----+----+----+----+----+----+----+----+
 4 |    |    |    | W  | B  |    |    |    |
   +----+----+----+----+----+----+----+----+
 5 |    |    |    | B  | W  |    |    |    |
   +----+----+----+----+----+----+----+----+
 6 |    |    |    |    |    |    |    |    |
   +----+----+----+----+----+----+----+----+
 7 |    |    |    |    |    |    |    |    |
   +----+----+----+----+----+----+----+----+
 8 |    |    |    |    |    |    |    |    |
   +----+----+----+----+----+----+----+----+

Columns: a (leftmost) through h (rightmost) Rows: 1 (top) through 8 (bottom)

The starting position shows:

  • d4: White (W)
  • e4: Black (B)
  • d5: Black (B)
  • e5: White (W)

A square is written as column letter + row number: d3, f6, a1, h8.

How to Write a Move

Each move is simply the coordinate of the square where the disc is placed:

  • d3 — disc placed at column d, row 3
  • f5 — disc placed at column f, row 5
  • a1 — disc placed at the top-left corner
  • h8 — disc placed at the bottom-right corner

No additional symbols are needed to indicate which discs are flipped — that is determined by the rules of the game and can be reconstructed from the sequence.

Notation for Passes

When a player has no legal moves, they must pass. This is recorded as:

  • PA — the standard notation (short for “Pass”)
  • Some systems use -- or simply pass

Example: if White has no legal moves on their third turn, the record reads:

d3 c5 f4 PA e3 ...

(Black’s move, White’s move, Black’s move, White passes, Black’s move…)

Recording a Complete Game

A game record is simply the moves listed in order, separated by spaces or listed one per line:

Inline format (compact):

d3 c5 f4 e3 f6 c4 d6 b5 c6 c3 d2 e2 b6 c7 b7 a7 a6 b4 a5 a4 a3 b3 a2 a1 b1 b2 a8 b8 c1 d1 e1 f1 c2 g1 h1 h2 g2 f2 f3 g3 h3 e7 f7 g4 g5 h4 h5 g6 h6 h7 g7 g8 h8 f8 e8 d8 c8 d7 e6

Numbered format (easier to read):

 1. d3   2. c5
 3. f4   4. e3
 5. f6   6. c4
 7. d6   8. b5
 9. c6  10. c3
...

In both formats, odd-numbered moves are Black’s and even-numbered moves are White’s (since Black always moves first).

Reading a Game Record

To replay a game from a record:

  1. Set up the standard starting position (d4:W, e4:B, d5:B, e5:W)
  2. Black places a disc at the first coordinate listed
  3. Flip all bracketed discs (reconstruct from the rules)
  4. White places at the second coordinate
  5. Continue alternating, handling any PA entries as passes

Many Reversi software programs and websites can import game records and replay them automatically. This makes studying historical games straightforward.

Why Notation Matters

Notation matters most when analysing games with software — see Reversi software tools for how to load game records into analysis programs. It is also essential for participating in tournaments where game records are kept.

Keeping a record of your games — even just the sequence of moves — allows you to:

  • Replay the game exactly as it was played
  • Find the specific move where a mistake was made
  • Use computer analysis to see the best move at each position
  • Track how your decision-making evolves over time

Studying Expert Games

World Othello Championship games and other competitive records are publicly available in notation form. Replaying these games — following each move and trying to predict the next one before looking — is one of the most effective ways to improve.

Sharing Positions

Notation provides a universal language for discussing specific positions. “Look at this position after move 12 — what would you play?” can only be communicated precisely with notation.

Notation Variations

Most competitive Reversi uses the lowercase letter + number system described above (d3, f6, etc.). You may occasionally encounter variations:

Uppercase letters: Some older records use D3 instead of d3. Both refer to the same square.

Numeric-only notation: Occasionally used in some software: d334 (column 4 = d, row 3). Less intuitive; rarely used in human-readable records.

Bracketed moves: Some records surround the coordinates with brackets: [d3][c5][f4]... for easier parsing in databases.

The standard lowercase coordinate system (d3, c5, a1) is understood universally in the competitive community.

Tournament Score Sheets

In competitive tournament play, players record their moves on a score sheet during the game. A typical competitive score sheet includes:

  • Player names and colours (Black/White)
  • Tournament name and round number
  • The move record (completed during play)
  • Final disc count and result

Players are expected to record their move immediately after placing their disc. Some tournaments require completed, legible score sheets as part of the official game record.

Software and Databases

Several tools use notation for Reversi game management:

  • WZebra / Saio: Strong Reversi programs that can import/export game records and analyse positions
  • World Othello Federation databases: Archived competitive games in notation format
  • eOthello.net: Online platform with game record export
  • Reversi Pro: Online play with game history

When downloading or sharing game records, the most common file format is plain text with one game per file and moves listed in sequence — simple enough to read in any text editor.

Frequently Asked Questions

How is Reversi notation written?

Standard Reversi notation uses a letter for the column (a–h, left to right) followed by a number for the row (1–8, top to bottom). So ‘d3’ means column d, row 3. A complete move record lists each move in order: e.g. ‘d3 c5 f4…’ — one move per turn with passes noted as ‘PA’ or ‘pass’.

What does PA mean in Reversi notation?

PA stands for ‘pass’ in Reversi notation. It is recorded when a player has no legal moves and must pass their turn. PA appears in the move sequence at the appropriate turn number.

Is Reversi notation the same as chess notation?

No. Reversi uses a simpler system: just a column letter (a–h) and row number (1–8) for each move — for example, ‘d3’. Chess notation includes piece identifiers (N for knight, R for rook, etc.) and special symbols for captures, checks, and castling. Reversi notation is more like coordinate-only notation.

How do you read a Reversi game record?

A Reversi game record is a sequence of move coordinates listed in order of play. Black always moves first. Read from left to right: the first entry is Black’s first move, the second is White’s first move, and so on. Passes are marked PA. For example: ‘d3 c5 f4 e3’ means Black played d3, White played c5, Black played f4, White played e3.